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A Different Approach to Difficulty

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Posted 4/1/19 , edited 4/21/19
Are you against or for the option to pick a difficulty setting for games like Bloodborne/Dark souls/Nioh/Sekiro, etc...

if you enjoy crushing/brutal difficulty then play the game on that settings while others can play it on easy or normal? Wouldn't we want more players to play the game instead of limiting to a smaller group of players ?

http://www.gamasutra.com/blogs/AlexVu/20181023/329199/A_Different_Approach_to_Difficulty.php






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Posted 4/1/19 , edited 4/2/19
New games.

Difficulty?



What.

Last real game was Doom 2016.

Now that game was done right.

Not easy enough for newbies, crushing defeat for trying your best
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Posted 4/1/19 , edited 4/2/19

Humms wrote:

New games.

Difficulty?



What.

Last real game was Doom 2016.

Now that game was done right.

Not easy enough for newbies, crushing defeat for trying your best


It was easy even for babies on the easy difficulty.
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Posted 4/2/19 , edited 4/2/19

CaIIie wrote:


Humms wrote:

New games.

Difficulty?



What.

Last real game was Doom 2016.

Now that game was done right.

Not easy enough for newbies, crushing defeat for trying your best


It was easy even for babies on the easy difficulty.


Pff.

You give me 8 hours a day for a week to play video games. Anything is easy.

Im talkin average consumers who just jump on for like 3 or 5 days a month..

Yeah, exactly
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Posted 4/3/19 , edited 4/4/19
This was a good read


VaatiVidya said you can adjust the difficulty setting in Sekiro. You can make the game harder.

20 Overlooked Mechanics in Sekiro: Shadows Die Twice
https://www.youtube.com/watch?v=zT35HWy_qvQ
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Posted 4/4/19 , edited 4/4/19
I don't have a problem with some games not having an easy difficulty level.

It's a lot like Thai food to me. Sure there are lots of places that let you order it mild. Thai food needs to be spicy. The food is delicious and complex when eaten the way it was intended to be cooked. Making it mild removes so much of what makes Thai food great. Some people like it, but they have no idea what they are missing, and it isn't just the spice level.

Games like Sekiro are the same, in my opinion. They are very hard. They don't hold your hand. They are unforgiving of mistakes. You have to learn to get good as you play, and that is part of the reward of playing them. Making them easy would give you a very different game.

Now some studios like to cater to a wide variety of users. That's their choice. They design their games to accommodate that. These games tend to make more money than hard-only games since different kinds of gamers can try the game. But studios like From are aware of that. If they want to only make hard-core games, I'm fine with that.
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Posted 4/4/19 , edited 4/4/19
When a game has a well defined premise, the difficulty can be an integral part of the experience and in that sense, is a game is done in a certain difficulty, complaining because it is too hard or too easy might be just not be in able to understand the whole concept.
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Posted 4/7/19 , edited 4/7/19
I looks like hackers released some mod for the PC version. You can speed up the main character and slow down the enemy. It's the ultra easy mode for Sekiro

https://comicbook.com/gaming/2019/04/06/sekiro-shadows-die-twice-mod-easy-mode/
https://comicbook.com/gaming/2019/04/06/sekiro-shadows-die-twice-mod-easy-mode/
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Posted 4/8/19 , edited 4/8/19
That is quite an interesting graph there going to show the line between boredom, anxiety, and optimal flow. It's pretty understandable why there's an easy setting as it's all about getting players introduced to the game. Of course, these developers realize the differences in skill levels and in order to generate sales they need a game to appeal to as many potential buyers as possible. High boredom and high anxiety are just recipes for disaster, so it's a great thing to have different difficulty levels. Or at the very least, make the main game easy and push the difficulty towards the optional sidequests.
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Posted 4/8/19 , edited 4/8/19
I play all my video games on max difficultly, no exceptions. No point in anything less.

Yes, it might take 10+ years to finish, but the wait is well-worth, indeed.....
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Posted 4/15/19 , edited 4/15/19
I'm not against different difficulty levels. But, it takes a lot of time and money to tweak a game for a good experience on every difficulty.

Some developers don't have that time and money. So when presented with the choice of a polished game or an unpolished one with multiple difficulties, I'll take the polished game every time.
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Posted 4/15/19 , edited 4/15/19
I think games should be balanced around the intended hardest difficulty and scaled down from there. I have never understood why it has always been scaled from the bottom up.
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Posted 4/15/19 , edited 4/15/19
Personally, I don't really care for Easy mode difficulty settings, but I also don't care for terribly balanced stupid hard difficulty settings.

I think that developers should be able to make the game they want to make, and make it as difficult or as easy as they want to. Of course it's more theoretical than real world, but they shouldn't be beholden to any specific audience except the one they want to target.

The thing is, most development, especially on the sorts of games where the Difficulty question usually comes up, is not funded by infinite resources. There's always a time/money/staff limitation.I would much rather that time/money/staff be focused on making the intended game and not making 3 different games that spread things thin. Because, and let's be honest, in the vast majority of cases varying difficulty levels are pretty terrible so if a proper complete difficulty setting system is included it's going to take time/money/staff away from where it should be.

Anyway, in the cases of the Souls games specifically, the difficulty question has always been a complete non starter for me. Sure things are a little different for Sekiro, but for the previous titles there have all been multiple different ways to make the games (much) easier organically. From OP builds, to easy grind spots, to online strategy guides, to summoning, you could make them very easy if you wanted BUT you still had to at some level play the game and understand it. And that's where the complaints came from. People who want an Easy Mode Dark Souls don't actually want Dark Souls at all. They want something else entirely and their misplaced desires just got lumped onto Souls.
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Posted 4/21/19 , edited 4/21/19
When I play combat orientated games I always start on Normal (Sometimes easy if the game is incredibly difficult or has mechanics that you need to learn in order to do well,but I always switch up later) but sometimes games without adjustable difficulty settings drive people away.
When I first played Dark Souls and Bloodborne I instantly dropped them because I wasn't exactly a patient gamer.
But a couple of years later I gave them another try and I was patient enough to do somewhat well (Nowhere near completed however because the last video store in my area shut down so I don't have Bloodborne anymore).

But if anything I would like to see Trophies/Achievements or hidden extras that encourage you to play on higher difficulties.
Enough so that it's lucrative to try,but not mandatory if you don't feel like it.
I can't name any off by heart right now, but there are some games out there that don't offer anything other than enemies have higher damage and health on higher difficulty settings,which is nice for hardcore gamers that want to be challenged,but not so much for people interested in achievements so on.
I know on Tales of Zestiria there are some skills that can only be unlocked when playing on higher difficulties.
Vahvi 
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Posted 4/21/19 , edited 4/21/19
I usually start on the maximum difficulty available but I think it would be interesting if there was an auto-scaling setting to adjust the level of difficulty based on your performance.
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